This tutorial is specifically designed for modding avatars in the PC version of BoneLab. This guide will not cover map modifications or avatar modding for the Quest version. The official documentation for BoneLab modding is available in the description for those interested in importing avatars to any game version. It is advisable to complete the main story of BoneLab before applying mods, although those eager to experiment can do so.
To get started on modding BoneLab avatars, you will need the following software:
Once Unity is launched:
Congratulations! You have created and successfully imported your custom avatar into BoneLab. If you found this tutorial helpful, consider leaving a comment, liking, or subscribing for more content.
Q1: Can I mod avatars in the Quest version of BoneLab?
A: This tutorial only covers the PC version. Refer to official documentation for Quest modding details.
Q2: What do I do if my avatar doesn't show up correctly?
A: Ensure you followed each step carefully, especially in adjusting the shaders, scripts, and validation settings.
Q3: Is it necessary to complete BoneLab's story before modding?
A: While not mandatory, it is recommended to finish the main story to enhance your modding experience.
Q4: How do I find the mod folder for BoneLab?
A: The default location is usually AppData/LocalLow/Stress Level Zero/BoneLab/Mods on your computer.
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