Creating custom avatars for your game can be an enriching process. Follow the step-by-step guide below to bring a model to life in Unity, prepare it for VR use, and correct its dimensions and behaviors.
Create the Parent Object
Model Configuration
After exporting, your custom avatar should be ready and appear correctly in your game.
Why do I need to set the position of the parent object to zeros?
What is the purpose of the reference cube?
Why is it important to rotate the hand empties?
What role do the IKManager and VRIK scripts play?
Why do I need to check the shaders before exporting?
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