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Dissecting the Philosophy Behind 'Games' Like Dustborn

Education


Introduction

In the contemporary landscape of video games, diversity and inclusion have become pivotal talking points. However, with the rise of titles like Dustborn, it is crucial to dissect the underlying philosophies that accompany such games. In this article, we explore how these narratives are constructed and the implications they have for both game mechanics and societal perceptions of diversity.

The Background of Dustborn

Released on August 20, 2023, Dustborn was developed by Red Thread Games and published by Quantic Dream. Set in a dystopian version of America in the year 2030, the game follows its protagonist, Pax, as she navigates a world filled with authoritarian factions and societal division. The narrative is centered around the power of words, with characters bestowed with unique, language-based abilities. However, the game has drawn criticism for its execution of themes related to diversity and inclusion, as well as its overall gameplay mechanics.

The Disconnect Between Diversity and Quality

Despite the game’s ambitious premise, players have noted its numerous flaws, including lackluster voice acting, poor pacing, and an underdeveloped story. Critics argue that the emphasis on creating a "diverse" cast has led to characters that feel unrealistic and stereotypes that perpetuate rather than challenge societal norms. This phenomenon reflects a broader issue in the gaming industry: the conflation of diversity with quality.

The Role of Propaganda in Game Design

One of the most significant issues with Dustborn is its portrayal of propaganda and disinformation. The game's narrative suggests that disinformation can be a powerful tool used for noble purposes, obscuring the ethical implications of weaponizing language. This representation raises critical questions about the way games are designed to engage with social issues, particularly in a modern context where the line between entertainment and propaganda is becoming increasingly blurred.

Cultural Implications and Government Influence

Interestingly, Dustborn was partially funded by the Norwegian Film Institute, and its development reflects the intersection of government initiatives, cultural representation, and corporate interests. The notion that taxpayer money would support a project perceived as ideologically driven reveals an unsettling reality about the funding structures behind modern game development.

The funding aims to reinforce cultural diversity but raises concerns about the motives that underline such initiatives. Critics argue that the push for inclusivity can override the need for quality storytelling and character development, resulting in games that fail to resonate with their audiences.

The Consumer's Right to Demand Quality

As players, consumers must navigate this complex web of motivations that drive game development. The push for diversity should not come at the expense of quality. Players have the right to demand better storytelling, robust character development, and gameplay mechanics that resonate with their experiences. The industry must be held accountable for the products it produces, and players should voice their expectations clearly.

Conclusion: A Call to Action

Ultimately, games like Dustborn illustrate the ongoing struggle within the video game industry to balance social messaging with quality entertainment. As the landscape evolves, it is imperative for consumers and creators alike to engage in honest conversations about representation, quality, and the impact of games on cultural narratives.


Keywords

  • Diversity
  • Inclusion
  • Dustborn
  • Game mechanics
  • Propaganda
  • Cultural representation
  • Quality storytelling
  • Consumer rights

FAQ

Q: What is Dustborn about?
A: Dustborn is a narrative-driven game set in a dystopian version of America in 2030, focusing on the power of words and the protagonist's journey as she navigates various threats.

Q: Why has Dustborn received criticism?
A: Critics argue that Dustborn suffers from poor execution of its themes, lackluster voice acting, and gameplay mechanics that do not meet player expectations.

Q: What role does propaganda play in Dustborn?
A: The game portrays propaganda and disinformation as potentially powerful tools, raising ethical questions about the representation of these themes in gaming.

Q: How does government funding affect game development?
A: Government funding, like that from the Norwegian Film Institute for Dustborn, can influence the narratives and priorities of games, sometimes at the cost of quality storytelling.

Q: How can players demand better quality in games?
A: Players can voice their expectations and hold developers accountable for the quality of storytelling and gameplay in the games they produce.