Dragon Age: The Veilguard Begins Live Let's Play Pt. 1: Rook
Gaming
Introduction
Happy Halloween, everyone! Today, we embark on an exciting adventure into the world of Dragon Age: The Veilguard. After much anticipation, I finally got my hands on this game, and I’m eager to explore it with all of you.
As a longtime fan of the Dragon Age franchise, it’s been quite the journey covering this game. Tonight, we'll jump straight into the pre-recorded intro, since I've already created my character – a dwarf named Rook. My plans for this session include playing the game, taking notes, and hopefully preparing for a comprehensive review later on.
The Journey Begins
We started off with the engaging introduction cinematic on the IGN channel, which sets the stage by introducing the Dread Wolf, Solus, an ancient Elven God of Lies. Known for his intelligence and cunning, he imprisoned the other Elven gods by creating a veil that separates our world from the raw magic of the Fade. However, the veil's existence has had dire consequences, costing the elves their freedom and magic. Now, Solus aims to tear down this veil to undo his past mistakes, even if it means risking the entire world.
After the intro, I revealed my character – a dwarf warrior with scars to hide the smooth texture of the character model, a design choice I’m not particularly fond of. Nevertheless, we started our quest in the city of Manra, following Solus's trail. Along the way, I made sure to keep the chat focused solely on the game, steering away from any controversial topics.
Gameplay & Combat
As we navigated through the game, I initially enjoyed the art style, as the 2D cinematics had impressed me. Yet, I also expressed my frustrations regarding the UI – it's clunky and overwhelming. As we entered our first bar fight, the combat began, revealing a chaotic yet exciting experience. However, I noted that I wasn't fully enjoying the combat system just yet.
We ultimately stumbled upon our first major boss encounter: a pride demon. The combat mechanics, which allow for chaining attacks and countering, seemed promising, but I felt the complexity made it a bit overwhelming. I noted that the game has a primer and detonator system for abilities, but this added a level of complication that I'm still navigating.
As the session progressed, I had to play more safely, keeping an eye on my health and learning to manage my companions' abilities more effectively. The animations and visuals began to jolt me out of immersion at times, especially when coupled with the clutter of combat, making it difficult to appreciate the tighter story moments and character interactions.
Navigating Quests
Throughout the gameplay, I unlocked different quests and began to piece together the narrative involving Solus and the elven gods. I appreciated the engagement and lore shifts as we confronted challenges and secured our objectives. However, my overall impression of the game started leaning toward the negative as I noticed more repetitive structures in quests and environments.
Fun interactions with characters like Harding and Nev kept the experience lively, but I found myself yearning for deeper companion customization and more impactful dialogue, much like the previous installments of Dragon Age.
Conclusion
This session set the stage for what promises to be a riveting experience through the world of Dragon Age: The Veilguard. While some frustrations arose with the combat dynamics and the linearity of quests, the story and character dynamics offered enriching moments worth exploring. I'm hopeful that as I dive deeper into this journey, I will discover the magic and intrigue that Dragon Age is known for.
Keyword
- Dragon Age
- The Veilguard
- Rook
- Gameplay
- Combat
- Solus
- Narrative
- Quests
- Companions
FAQ
Q: What is Dragon Age: The Veilguard about?
A: Dragon Age: The Veilguard explores the journey of Rook, a dwarf warrior navigating through a world threatened by Solus, an ancient Elven God aiming to tear down the veil between worlds.
Q: How is the combat system in Dragon Age: The Veilguard?
A: The combat system offers chaining attacks, countering, and the use of a primer and detonator system, but it can feel overly complicated for players.
Q: Are there any significant changes from previous Dragon Age games?
A: Yes, the game's art style, UI, and some dynamics diverge from earlier installments, leading to mixed reactions regarding the overall experience.
Q: How are the character interactions in the game?
A: Character interactions are lively, featuring companions like Harding and Nev, but the depth of dialogue and customization may feel limited compared to earlier games.
Q: What are some key problems noted during the live play?
A: Repetitive quest structures, a chaotic combat design, and a cluttered UI were some of the problems highlighted during the gameplay session.