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    GREAT NEWS!!! TV SHOW UPDATES - - - and We are MAKING AN UNREAL ENGINE GAME - out of my HORROR FILM

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    Introduction

    It’s an exciting time for our community as we dive deeper into a creative venture that marries gaming and filmmaking! After spending an intense year perfecting my Unreal Engine project designed for a short film, the goal now is to transform that project into a game experience. This live discussion included insights and plans on how to make this collaboration work.

    The Vision and Collaboration

    During the live session, Evo and Michael joined to share their thoughts on this project. The idea is to leverage the expertise and creativity within our community to expand this Unreal Engine project into a collaborative game environment. We want everyone involved to express their individuality and help us evolve this project into something truly engaging.

    GitHub as a Collaboration Tool

    We explored the use of GitHub to manage our project files. The initial step involves creating a repository where we can upload our project files. However, a significant concern arose regarding the storage limitations on GitHub. While it allows files up to 50 megabytes, the full project size is around 100 gigabytes, which poses a challenge. I have a GitHub account, and the thought was to create a repository there to streamline collaboration.

    Exploring Alternatives to GitHub

    To circumvent the storage issues, alternatives were discussed. We considered utilizing AWS (Amazon Web Services) or even setting up a NAS (Network-Attached Storage) server at home for collaboration. Multiple options were evaluated, such as using multi-user editing features in Unreal Engine, which allows simultaneous editing of project files provided we have a server in place.

    Establishing Communication Channels

    We recognized the importance of efficient communication while collaborating. Tools like Discord and Zoom came into play as potential platforms where we can regularly communicate and collaborate. I invited our team to identify convenient times for group discussions and brainstorming sessions.

    Project File Compression and Management

    Amid discussions, I zipped my project file, which took quite some time to compress. The zip file sized up to approximately 111 gigabytes, containing critical project data. I will analyze the file to determine what can be removed or compressed to make sharing easier.

    Exciting Podcast Announcement

    Additionally, I mentioned an upcoming appearance on a horror-related podcast where I would engage with fans and share insights about this project and my creative journey.

    Conclusion

    This marks a thrilling phase in our journey, and I look forward to collaborating closely with everyone involved. We are all excited to see how our unique contributions will play into this project transforming from a short film into an interactive game experience—a blending of art, storytelling, and technology.


    Keywords

    • Unreal Engine
    • collaboration
    • GitHub
    • gaming experience
    • NAS
    • storage limitations
    • multi-user editing
    • horror film
    • podcast

    FAQ

    1. What is the purpose of the Unreal Engine project?
    The project’s aim is to transform a short horror film into an engaging game experience, encouraging community collaboration and creativity.

    2. What issues were raised regarding using GitHub?
    GitHub's storage limitations pose a challenge as the project size exceeds 100 gigabytes, while the maximum file size for uploads is capped at 50 megabytes.

    3. What alternatives to GitHub were discussed for collaboration?
    We discussed using AWS for hosting files and possibly establishing a NAS server for easier file sharing and collaboration.

    4. How will we communicate during the collaboration process?
    Platforms such as Discord and Zoom were considered for communication and regular brainstorming sessions among team members.

    5. Is there any upcoming event related to this project?
    Yes, I will be participating in a horror-related podcast where I will discuss this project and other creative endeavors.

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