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How to EDIT Gaming Montages! (ADVANCED Davinci Resolve Guide)

Entertainment


Introduction

Editing gaming montages can elevate your gameplay highlights and create an engaging experience for your viewers. If you Already have a good grasp of the basics, this advanced guide will teach you techniques for in-depth keyframing and various effects in DaVinci Resolve. Follow these steps to take your editing skills to the next level.

Getting Started

To begin, you’ll need DaVinci Resolve, which is free to download (link in the description). Once installed, open the software, and create a new project, naming it “Advanced Montage Tutorial” or something similar.

Navigate to the Edit tab and go to File > Project Settings. Change your settings to a frame rate of 60 fps and a resolution of 1920x1080 for high-quality output, then click Save.

Syncing Your Clips

Next, choose a song to use for your montage. For this tutorial, we’ll be using "Run Like the Wind" by 637 Godwin. Lower the volume to ensure it doesn't overpower your clips.

Locate the main beat drops in the music, as these will be crucial for syncing your kills and transitions. For effective editing, focus on the claps or other significant sounds just after a kill.

Import your gameplay clips into the project. Double-click on each clip to locate the kill moments. To help with synchronization, add markers by pressing 'M' at the kill point.

You can use the In and Out markers to trim your clips, aligning them with the music.

Time Remapping

Once your clips are synced, it’s time for advanced techniques like time remapping. Unlink your clips by right-clicking and selecting Unlink.

Go to Retime Curve and adjust your speed by adding keyframes. For example, set keyframes for slowdowns and speed-ups around significant moments. This manipulation creates dynamic pacing and heightened excitement.

Once you have added your keyframes, smooth them out to ensure a natural flow to your transitions. This will enhance the overall feel of the montage.

Adding Effects

Next, we'll enhance your montage with effects. Start by dragging an Adjustment Clip over your first kill. Navigate to the Fusion tab and import your favorite impacts or presets.

Connect your impact effects and adjust their keyframes to synchronize perfectly with your edited clip.

For build-up effects, get an adjustment clip that starts before the kill and connects the effects with the same keyframing process to create dramatic lead-ins to your kills.

Transitions

For transitions between clips, you can either use basic cross dissolves or the more advanced transition presets. Place an adjustment clip in the middle of the two clips you want to transition between.

Add your transition preset and align its keyframes according to your markers for smooth visual appeal.

Conclusion

With these techniques, you can enhance your gaming montages by using advanced keyframing, effects, and transitions. The right combination of sync, pacing, and visual flair can turn your clips into engaging pieces that stand out.

If you enjoyed this tutorial or learned something new, please like, comment, and subscribe. Check out the free presets linked in the description. Happy editing!


Keywords

  • DaVinci Resolve
  • Gaming montages
  • Keyframing
  • Retime Curve
  • Adjustment clips
  • Fusion tab
  • Impact effects
  • Transitions

FAQ

Q1: Is DaVinci Resolve really free?
A1: Yes, DaVinci Resolve offers a free version that includes many powerful features for editing.

Q2: Can I use music in my montages?
A2: Yes, but ensure that you have the rights or permission to use any music to avoid copyright issues.

Q3: What are adjustment clips?
A3: Adjustment clips allow you to apply effects to all clips beneath them in the timeline, providing a powerful way to apply a consistent look or effect across multiple clips.

Q4: How can I sync my clips effectively?
A4: Use audio cues, like beats and claps, as markers to align your kills and transitions accurately.

Q5: What if I accidentally disconnect my media in DaVinci Resolve?
A5: You can easily reconnect your media by re-importing the file or attending to the connections in the nodes if using Fusion effects.