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    How to make characters shake hands in CreateStudio 3?

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    Introduction

    Introduction

    Welcome! This tutorial demonstrates how to make characters walk in, shake hands, and sit down using CreateStudio 3. My name is Ali, and I'll guide you step-by-step on how to achieve this. Despite some limitations in character actions within the software, I'll show you how to work around these issues to create a seamless animation. Don't let software constraints hinder your creativity; there's always a workaround. Let's dive in!

    Scene Creation

    Step 1: Background Setup

    First, you'll need a background. I’ll provide a link in the description for the one used here, but feel free to use any background with a seat since this is essential for the desired effects. Extend the background up to 14 seconds.

    Step 2: Adding Characters

    Grab your 3D characters from CreateStudio. Customize them as per your needs. Ensure that Tom is placed above Linka in the timeline for correct order.

    Character Actions

    Step 3: Setting Up Actions for Tom

    1. Walking: Go to the action tab and select "walking" from the action list.
    2. Shaking Hands: Add a new action and select "shaking hands".
    3. Sitting: Add another new action and select "sitting".

    Step 4: Setting Up Actions for Linka

    1. Walking: Choose "walking" as her first action.
    2. Shaking Hands: Select "shaking hands" as her second action.
    3. Sitting: Add "sitting" as her final action.

    Ensure actions are aligned in the timeline for both characters for synchronization.

    Animation Adjustments

    Step 5: Adjusting Walking Animations

    1. Tom:

      • Disable the start and end walking animations.
      • Rotate Tom to face Linka using the rotate tool.
      • Add position animation with linear easing, set the first keyframe to the start position within the scene, and the second keyframe to the desired endpoint.
    2. Linka:

      • Disable the start and end walking animations.
      • Add position animation similarly as done for Tom.

    Step 6: Adjusting Shaking Hands Animation

    1. Tom:

      • Identify a problem where Tom turns to a different direction when shaking hands.
      • Add keyframes at a 19-frame count interval.
      • Use the character view property to rotate him correctly.
    2. Linka:

      • Add keyframes similar to Tom to ensure they face each other and shake hands correctly.

    Step 7: Adjusting Sitting Animation

    1. Tom:

      • Add position and scale animations with smooth easing.
      • Adjust the second keyframe to place Tom correctly on the seat.
    2. Linka:

      • Add position, scale, and character view properties in the animation.
      • Rotate Linka to the correct angle and adjust her position next to Tom.

    Fine-Tuning with Camera Animation

    1. Add camera animation to hide awkward angles or transitions:
      • Adjust camera frame size and positioning.
      • Use components to seamlessly integrate the camera angles with the character actions.

    Final Touches

    • Watch the animation from start to finish.
    • Make any necessary tweaks for smooth transitions.

    Conclusion

    Creating seamless character actions in CreateStudio involves attention to detail and creative problem-solving. By following these steps, you can overcome software limitations and produce engaging animations. Feel free to experiment and share your results in our Facebook group!

    Keywords

    • CreateStudio 3
    • Character Animation
    • 3D Characters
    • Walking Animation
    • Shaking Hands
    • Sitting Animation
    • Camera Animation

    FAQ

    Q1: Can I use any background for this tutorial?

    A1: Yes, but ensure it includes a seat to mimic the same effect.

    Q2: What should I do if characters don't align while shaking hands?

    A2: Use the character view property to rotate them correctly and ensure keyframes are synchronized.

    Q3: How do I hide awkward transitions when characters sit down?

    A3: Utilize camera animations to adjust angles and frame sizes to hide those parts.

    Q4: Can I use more than two characters for these actions?

    A4: Yes, but you'll need to customize each character's actions similarly and ensure proper synchronization.

    Q5: What if the walking animation looks unnatural?

    A5: Ensure the easing is set to linear for both in and out, and adjust the keyframes for smoother transitions.

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