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Making A Song ONLY Using Geometry Dash Sounds...

Gaming


Introduction

In the world of game creation and composition, unexpected elements can produce uniquely entertaining results. In this exciting project, we dive into creating a song using sounds exclusively from Geometry Dash, a popular rhythm-based platformer game. Initially limited to just 18 sounds, the game now boasts a staggering 18,129 sounds after its 2.2 update. The challenge is to incorporate as many of these sounds as possible into a cohesive musical piece using FL Studio, one of the best music-making programs.

The Journey Begins

Our journey begins with a carefully curated wheel composed of the top 50 main sounds from Geometry Dash, along with some peculiar ones. Each sound has a unique ID number, and we will select sounds randomly by spinning this wheel. Our target is to use at least 20 different sounds in the song.

At the start, we landed on interesting sounds like "huzzah" — a sound was just as odd as its name. With the help of music producer Forizon, we modified the sound waveform to fit our song’s key. Utilizing only sounds from Geometry Dash, including no external high hats or snares, we aimed to stay true to the source of inspiration, even if it meant using quirky sounds like "huzzah."

The Creation Process

Sound 1: Huzzah

The first sound, "huzzah," was integrated into the song by adjusting the pitch and adding depth with reverb effects. The sound created an intriguing chord progression, laying the foundation for the track.

Sound 2: Purchase Item

The second sound had a pleasant "bling" effect. It was employed to create a catchy melody, enhanced with minimal effects to maintain its clarity and rhythm.

Sound 3: Hit

This impactful sound turned out perfect for a kick. Modified to act as a high hat and snare, it added dynamic percussion elements to the beat.

Sound 4: Chest Open

The fourth sound was the "chest open" effect. Used as a transition before the drop, it symbolically 'unlocked' the main part of the song.

Sound 5: Shadow Hit

This eerie sound was utilized as a riser by reversing it, creating suspense before the drop ensued, reminiscent of a dramatic song buildup.

Sound 6: Magic Explosion

Incorporated as a filler, the "magic explosion" sound added supplemental effects enhancing the song's ambiance.

Sound 7: Explode Death

Relatable to many Geometry Dash players, this sound was used sparingly as a filler within the beat, keeping the essence but maintaining musicality.

Sound 8: Achievement Chorus

This majestic sound became the cornerstone of the song, turned into a rise-above standard chorus that added richness to the composition.

Midway Review

After eight sounds, we included diverse elements like drums escalating in intensity, new melodic hooks, and further chord modifications. Essential effects like side chain compression increased the song’s impact considerably.

The Final Stretch

As we approached the final sounds, we embraced more experimental usage—sounds like "Secret Key," "Geometry Dash," "Fire in the Hole," and "Warm Organ." Each yielded unexpected yet effective results, completing the song with an intricate blend of original material.

The last sound, "Object Destroyed," was combined with a series of explosions, producing an epic conclusion. Additional smaller effects like "Monster Choking" provided the final quirky touch.

Finale and Reflections

At exactly 20 sounds, the composition titled "Resonating Race" spanned a spectrum of tones and rhythms. Each addition transformed the piece, emphasizing Geometry Dash's unique audio landscape while presenting a cohesive musicality.

Keyword

  • FL Studio
  • Geometry Dash
  • Resonating Race
  • Music Production
  • Sound Effects
  • Wheel of Sounds

FAQ

Q: What software was used to create the song? A: FL Studio was utilized for music production.

Q: How many sounds from Geometry Dash were used in the final song? A: The final song used a total of 20 different sounds from Geometry Dash.

Q: Can you briefly describe the main sounds used? A: Major sounds included "huzzah," "purchase item," "hit," "chest open," "shadow hit," "magic explosion," "explode death," "achievement chorus," and "object destroyed."

Q: Was any external audio used besides Geometry Dash sounds? A: No external high hats, snares, or effects were used. All sounds came from Geometry Dash.

Q: Where can one listen to the final song? A: The final song titled "Resonating Race" is available on SoundCloud and other music platforms linked in the description.