Next Gen Videos Presents: E3 ACCESS THE FUTURE OF VIDEO GAMES E3 2004 - Nintendo Disc
Gaming
Introduction
[Music]
This year's presentation opens with vibrant music and applause, setting the stage for an exciting lineup of games and announcements from Nintendo. The spotlight is on two prominent figures, Reggie and George Harrison, who are enthusiastic about Nintendo's commitment to expanding its gaming library and satisfying diverse gamer interests.
“We like games with big stars and big explosions,” Reggie states, emphasizing Nintendo's intention to focus on thrills in gaming. He launches into a discussion about their competitive edge with titles such as Resident Evil 4, proclaiming it as “game done.” The presentation asserts it is "game time," highlighting a renewed focus for Nintendo.
Reggie acknowledges that while hardcore gamers might be selective about their gaming choices, Nintendo strives to meet the needs of a broader audience, including those who adore beloved franchises like Mario, Yoshi, and Pokemon. He emphasizes the importance of expanding Nintendo’s offerings while simultaneously maintaining quality.
As Reggie discusses Nintendo's market performance, George Harrison presents growth statistics showing Nintendo's significant sales figures against competitors like Sony and Microsoft. He notes that Nintendo sold over 3.3 million GameCube units, reflecting a 41% increase. The competition’s decline is evident, with Sony reporting a 28% decrease and Microsoft remaining relatively stagnant.
GameCube’s appeal, Harrison mentions, stems from its value—especially with a price drop to $ 99. The launch of popular titles is also a priority, with upcoming games adding to a library of over 400 titles. Topics like adaptability to casual gamers and retaining familiar franchises resonate with the audience.
It's noted that Pokemon has revitalized interest, especially with new releases in Japan such as FireRed and LeafGreen, selling over 2.5 million copies. In conjunction with Nintendo's commitment to the Game Boy market, innovations such as wireless connectivity broaden gaming horizons.
Moving forward, the Nintendo DS—a dual-screen handheld—takes center stage, with praise from developers highlighting its innovative approach. It's celebrated for the touchscreen capabilities that can enhance gameplay and connections between players via wireless capabilities.
The presentation courts excitement over upcoming titles including Metroid Prime 2, Resident Evil 4, and a new legend for Zelda. The newly revealed Donkey Kong Jungle Beat features a unique control scheme using conga-style rhythm inputs—hinting at a different kind of gameplay experience.
The fervor culminates in anticipation for Nintendo's Revolution, a project focusing on creating unprecedented gaming experiences that extend beyond conventional improvements in technology.
The excitement is palpable as various developers and representatives highlight unique aspects of upcoming titles while the audience is left buzzing with anticipation for future games filled with nostalgic joy and innovation.
[Applause]
Keyword
- Nintendo
- E3 2004
- GameCube
- Resident Evil 4
- Game Boy
- DS
- Zelda
- Metroid Prime 2
- Donkey Kong Jungle Beat
- Dual screens
FAQ
What are the main highlights from Nintendo’s E3 2004 presentation?
- The focus was on expanding the gaming library with titles such as Resident Evil 4, emphasis on the GameCube's competitive edge, and the introduction of the Nintendo DS.
How did Nintendo perform in sales compared to competitors?
- Nintendo sold over 3.3 million GameCube units, representing a 41% increase, while competitors like Sony faced sales declines.
What innovations does the Nintendo DS introduce?
- The DS includes dual screens and a touchscreen interface, allowing unique gameplay mechanics and wireless connectivity.
Which upcoming titles are generating excitement?
- Anticipated titles include Metroid Prime 2, Resident Evil 4, and new entries into the Zelda franchise.
What is Nintendo's strategy for catering to different types of gamers?
- Nintendo aims to satisfy both hardcore gamers and more casual ones by expanding their library with familiar franchises and innovative new games.