In this tutorial, we will explore the advanced Avatar system in Pavlov and demonstrate how to create a custom avatar with a dynamic helmet feature. This guide assumes you have already created an avatar and are familiar with the basic setup. If you're just getting started, refer to the existing mod.io tutorial linked in the description.
For today's example, we will use a character named Walta, who is wearing a hat and glasses. Using the advanced Avatar system, we will make it so that these accessories disappear when a helmet is present on the player.
Separate the Accessories: Ensure that the hat and glasses are separated from the main body model but are still influenced by the skeleton.
Exporting Components:
File > Export > FBX
. Name the file something like Walt_body
, limit it to selected objects, and untick the "Add Leaf Bones" option before exporting.Walt_hat
.SK_Mannequin_Mesh
for in-game character movement animations.Mannequin_Physics_Asset
and select the appropriate one from the same folder.Custom Map Tool > Content > Path > Examples > Avatar Skins
. Walt_vitar
for the main avatar and Walt_hat_Gibb
for the hat.Shift + D
, then Z twice
to move it along the vertical axis.Hat_Gibb
.Walt_vitar
blueprint. Make sure to untick the option for combined player mesh, set the vest to none (as it does not change), and set the base mesh to use Walt
.Walt_hat_Gibb
blueprint and assign the static mesh you just imported.Skin Class
matches the avatar you created.If you have any questions or run into issues, feel free to ask in the VR Massive Discord community. Happy modding!
Q: Do I need any prior experience to follow this tutorial?
A: It's helpful to have some prior knowledge of creating avatars and using Blender, but the tutorial provides step-by-step instructions.
Q: What if I encounter issues while importing the models?
A: Ensure that you follow the exporting and importing guidelines carefully, and check that you are using the correct skeleton and physics assets.
Q: Can I customize the settings further for different avatars?
A: Yes, you can edit various parameters in the blueprint to tweak the appearance and behavior of each avatar.
Q: Where can I find support if I have questions? A: You can ask questions in the VR Massive Discord community for assistance.
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