Use Blender to Convert Images to 3D printable models!
Film & Animation
Use Blender to Convert Images to 3D Printable Models!
When you want to transform a 2D image into a 3D representation for 3D printing but lack sculpting skills, Blender offers a practical approach. Here’s a detailed step-by-step guide.
Step 1: Enable Images as Planes Add-on
Open Blender and go to
Edit
>Preferences
.In the Preferences window, search for “Images as Planes” and enable it.
Preferences > Add-ons > Images as Planes
Step 2: Import the Image
- Press
Shift + A
to add an object. - Navigate to
Image
>Images as Planes
. - Choose the image you wish to convert. Switch to the texture mode to see it.
Step 3: Subdivide the Plane
- With the plane selected, go to the Modifiers panel.
- Add a
Subdivision Surface
modifier. - Set the subdivision level to 10 and switch to
Simple
mode. - Apply the modifier by pressing
Ctrl + A
.
Step 4: Displace the Plane
- Add a
Displace
modifier to the plane. - Click
New
to create a new texture. - Use the same UV coordinates as the imported image by selecting
UV
. - In the Texture panel, set the
Type
toImage or Movie
. - Choose your image from the drop-down menu.
Adjust the displacement strength in the modifier tab:
Strength: .006
Step 5: Sculpting the Model
- Enter
Sculpt Mode
by pressingTab
and then selectingSculpt Mode
. - Go to the
Symmetry
section and lock the X and Y axes. - Use the
Blob Tool
to raise or lower areas as needed. - Work through the model, adjusting the brush size with
F
and the falloff withShift + F
.
For straight lines, use Stabilize Stroke
or switch to Line
mode.
Step 6: Solidify for Printing
To solidify the model without distorting details:
- Enter
Edit Mode
. - Select the boundary loop with
Select
>Select Loops
>Boundary Loop
. - Extrude the boundary loop downwards along the Z-axis by pressing
E
thenZ
. - Duplicate the top faces with
Shift + D
and align them by moving down along the Z-axis. - Select everything, then create an edge loop by pressing
Ctrl + E
>Bridge Edge Loops
. - Ensure all normals face outward using
Shift + N
(check face orientation).
Finally, you have a model ready for 3D printing.
Keywords
- Blender
- 3D printing
- Images as Planes
- Subdivision Surface
- Displacement Modifier
- Sculpt Mode
- Solidify
- Editing Mode
- Normals
FAQ
How do I import an image into Blender?
- Use the
Images as Planes
add-on found underShift + A
>Image
>Images as Planes
.
- Use the
What should be the subdivision level?
- Set it to around 10 for a good balance between detail and performance.
How do I displace a plane using an image?
- Add a
Displace
modifier, create a new texture using UV coordinates, and use the same image.
- Add a
How do I ensure straight lines in Sculpt Mode?
- Use
Stabilize Stroke
or switch toLine
mode.
- Use
Can I solidify without deforming edges?
- Yes, enter
Edit Mode
, select the boundary loop, extrude it down, duplicate top faces, align them, and bridge edge loops.
- Yes, enter
Why should I check the normals?
- Incorrect normals can affect 3D printing. Use
Shift + N
to ensure they all face outward.
- Incorrect normals can affect 3D printing. Use