Hey everybody! My name's Non-Scalar, and today I'll be showing you how to create your custom-made avatar for VRChat.
Before we dive in, let's discuss avatars and how you can access your custom-made avatars. There's a section called "Personal" where all your uploaded avatars go for your personal use. Once you upload an avatar, it will be available in this section.
To get started, you need a 3D model. Here are several resources for finding models:
After downloading the model, you may need to extract the file to see what's inside.
Next, visit the VRChat website to set up your SDK:
After importing the SDK, sign in to your VRChat account within Unity. This will sync it to the game, allowing you to upload avatars.
To properly setup your avatar:
To upload, follow these steps:
That's pretty much it for creating your custom avatar. If you have any questions or suggestions, leave a comment below. Let me know what kind of videos you'd like to see next. Take care!
Q: Where can I find 3D models for my avatar?
A: You can find 3D models on websites like Model Resource, DeviantArt, Sketchfab, and Turbosquid.
Q: Which version of Unity should I use for VRChat?
A: Use Unity 2017 for compatibility with VRChat.
Q: How do I add an avatar descriptor in Unity?
A: Click on your avatar object, go to "Add Component," and select "VRC_Avatar Descriptor."
Q: What should I do if my avatar's point of view is incorrect?
A: Adjust the view point between the eyes or in front of the nose in the VRC_Avatar Descriptor settings.
Q: How can I optimize performance related to skin meshes?
A: Try to fuse skin meshes into one or remove unnecessary skin meshes.
Q: What are dynamic bones and where can I find them?
A: Dynamic bones add wiggle effects to your avatar. You can find them on the Unity Store.
Feel free to reach out if you have more questions!
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