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Want to Make EPIC Cutscenes in Roblox Studio? Watch This Now

Gaming


Introduction

In this article, I'll walk you through creating a simple cutscene with animations in Roblox Studio. By the end of this guide, you'll be able to make a cutscene where characters perform animations and the camera moves between different positions. Let's dive in!

How It Works

Before we get into the details, let’s discuss how the cutscene operates. We will set up two invisible parts acting as camera positions: Cam1 and Cam2. When a player touches a specific part, the camera shifts to Cam1, an animation plays, the camera moves to Cam2, and then the scene concludes, restoring normal animations.

Getting Started

  1. Set Up the Workspace:

    • Open Roblox Studio and insert a part in the workspace.
    • Create a folder in the workspace and rename it to CamF.
    • Name the first part Cam1 and place it inside the CamF folder.
    • Duplicate Cam1 and rename the copy to Cam2.
  2. Orientation and Positioning:

    • Right-click each part and enable "Show Orientation Indicator" to see how they are facing.
    • Rotate each camera part so they point toward the character, then position them where you want your cutscene to begin and end.
  3. Create Touch Part:

    • Insert another part, choose a light blue color, and name it TouchPart. This will initiate your cutscene when touched.

Create the Cutscene Script

  1. Insert Local Script:
    • In the StarterPlayer section, create a local script and name it CutScene.

Writing the Code

Here's a breakdown of the core functionality:

  • Variables: First, we define various necessary variables, including player controls and camera positions.
local Players = game:GetService("Players")
local localPlayer = Players.LocalPlayer
local camera = workspace.CurrentCamera
local cam1 = workspace.CamF.Cam1
local cam2 = workspace.CamF.Cam2
local touchPart = workspace.TouchPart
  • Animations: Load the character’s animations using their IDs. You can use any animations you have or copy existing ones.
local idleAnimationId = "123456" -- Replace with your ID
local actionAnimationId = "654321" -- Replace with your ID

local idleAnimation = Instance.new("Animation")
idleAnimation.AnimationId = idleAnimationId
local actionAnimation = Instance.new("Animation")
actionAnimation.AnimationId = actionAnimationId
  • Camera Tweening: Set up camera transitions between Cam1 and Cam2.
local TweenService = game:GetService("TweenService")
  • Touch Event: Using the Touched event, you can determine when a player hits the touch part and initiate the cutscene.
local isTouched = false

local function onTouch(hit)
    local character = hit.Parent
    local player = Players:GetPlayerFromCharacter(character)
    
    if player and not isTouched then
        isTouched = true
        camera.CameraType = Enum.CameraType.Scriptable
        camera.CFrame = cam1.CFrame
        
        -- Play animations here
        -- Perform tweening from cam1 to cam2
        wait(3)
        
        camera.CFrame = cam2.CFrame
        wait(3)
        camera.CameraType = Enum.CameraType.Custom
        isTouched = false
    end
end

touchPart.Touched:Connect(onTouch)

Final Touches

To ensure smooth gameplay, disable player controls during the cutscene and re-enable them afterward. You can accomplish this by utilizing a Player Module.

Conclusion

By following these steps, you're equipped to create your own animated cutscenes in Roblox Studio! Experiment with different animations and camera angles to make the scenes even more dynamic.


Keywords

Roblox Studio, cutscene, animations, scripting, TweenService, camera, local script, TouchPart, idle animation, action animation.


FAQ

Q: What do I need to create a cutscene in Roblox Studio?
A: You need a model with animations, parts to act as camera positions, and a scripting setup for handling camera movements and animations.

Q: Can I use my own animations?
A: Yes, you can use any animation IDs, just make sure they are loaded correctly in your script.

Q: How can I prevent players from moving during the cutscene?
A: You can disable the player controls by making use of the Player Module and re-enable them after the cutscene ends.

Q: Is it possible to customize the camera transitions?
A: Absolutely! You can adjust the timing and properties of the TweenService to create different transition effects.